AI Insights · Timothy · July 2022
Top 5 io Games on iOS in Switzerland Q2 2022
In Q2 2022, the top io games on iOS in Switzerland showed varying trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
Performance of Top 5 io Games on iOS in Switzerland in Q2 2022
In the second quarter of 2022, the top io games on iOS in Switzerland showed diverse trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of each game.
Agar.io
Agar.io experienced a mixed quarter in terms of weekly revenue, starting at around $738 and gradually decreasing to $171 by the end of June. Weekly downloads peaked at 756 in the first week of April and saw a general decline, ending the quarter with 200 downloads. The active user base started at 1.4K in late March and slightly decreased to 1.2K by the end of the quarter.
Snake Rivals - io Snakes Games
Snake Rivals - io Snakes Games had fluctuations in weekly revenue, peaking at $286 in early April and dropping to $73 by the end of June. Downloads were highest at 678 in the last week of March but fell significantly to 5 by the end of June. Active users followed a similar trend, starting at 1K in March and decreasing to 142 by the end of the quarter.
Little Big Snake
Little Big Snake showed modest revenue figures, starting at $118 and ending at $52 per week. The game had minimal downloads, peaking at 27 in late April and dropping to 4 by the end of June. Active users remained relatively stable, starting at 43 and ending the quarter at 40.
Hole.io
Hole.io maintained consistent weekly downloads, starting at 3.2K in late March and ending at 792 in late June. Revenue fluctuated throughout the quarter, peaking at $101 in late April and ending at $93 in late June. Active users were highest at 13.4K in late March and decreased to 5.5K by the end of the quarter.
Big Big Baller
Big Big Baller saw a gradual increase in weekly revenue, starting at $28 in early April and reaching $63 by the end of June. Downloads were relatively low, peaking at 66 in mid-April and ending at 21 by the end of June. Active users showed a slight decline, starting at 79 in late March and ending at 42 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and reports, visit Sensor Tower's platform.